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if status is-interactive
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# Commands to run in interactive sessions can go here
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fastfetch
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end
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# This file contains fish universal variable definitions.
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# VERSION: 3.0
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SETUVAR __fish_initialized:3800
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SETUVAR fish_color_autosuggestion:brblack
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SETUVAR fish_color_cancel:\x2dr
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SETUVAR fish_color_command:normal
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SETUVAR fish_color_comment:red
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SETUVAR fish_color_cwd:green
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SETUVAR fish_color_cwd_root:red
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SETUVAR fish_color_end:green
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SETUVAR fish_color_error:brred
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SETUVAR fish_color_escape:brcyan
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SETUVAR fish_color_history_current:\x2d\x2dbold
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SETUVAR fish_color_host:normal
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SETUVAR fish_color_host_remote:yellow
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SETUVAR fish_color_normal:normal
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SETUVAR fish_color_operator:brcyan
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SETUVAR fish_color_param:cyan
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SETUVAR fish_color_quote:yellow
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SETUVAR fish_color_redirection:cyan\x1e\x2d\x2dbold
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SETUVAR fish_color_search_match:white\x1e\x2d\x2dbackground\x3dbrblack
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SETUVAR fish_color_selection:white\x1e\x2d\x2dbold\x1e\x2d\x2dbackground\x3dbrblack
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SETUVAR fish_color_status:red
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SETUVAR fish_color_user:brgreen
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SETUVAR fish_color_valid_path:\x2d\x2dunderline
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SETUVAR fish_greeting:
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SETUVAR fish_key_bindings:fish_default_key_bindings
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SETUVAR fish_pager_color_completion:normal
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SETUVAR fish_pager_color_description:yellow\x1e\x2di
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SETUVAR fish_pager_color_prefix:normal\x1e\x2d\x2dbold\x1e\x2d\x2dunderline
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SETUVAR fish_pager_color_progress:brwhite\x1e\x2d\x2dbackground\x3dcyan
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SETUVAR fish_pager_color_selected_background:\x2dr
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@@ -0,0 +1,47 @@
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context.modules = [
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{ name = libpipewire-module-loopback
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args = {
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audio.position = [ FL FR ]
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capture.props = {
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media.class = Audio/Sink
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node.name = DiscordSink
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node.description = "Discord Sink"
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}
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playback.props = {
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node.name = "DiscordSink.output"
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node.passive = true
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target.object = "Default playback device"
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}
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}
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},
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{ name = libpipewire-module-loopback
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args = {
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audio.position = [ FL FR ]
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capture.props = {
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media.class = Audio/Sink
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node.name = MusicSink
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node.description = "Music Sink"
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}
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playback.props = {
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node.name = "MusicSink.output"
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node.passive = true
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target.object = "Default playback device"
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}
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}
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},
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{ name = libpipewire-module-loopback
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args = {
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audio.position = [ FL FR ]
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capture.props = {
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media.class = Audio/Sink
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node.name = GameSink
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node.description = "Game Sink"
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}
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playback.props = {
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node.name = "GameSink.output"
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node.passive = true
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target.object = "Default playback device"
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}
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}
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}
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]
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